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How to install arcane dimensions
How to install arcane dimensions








btw, does qbism super8 have a console command similar to qbism super8 cl_beams_quakepositionhack? for darkplaces? I am trying to adjust the position of the lightening gun beam in QC but no matter what I do, it is always in the center when using qbism super8. Regarding, I can't seem to access it for some reason. qbism runs the best for me and is my favorite engine.

how to install arcane dimensions how to install arcane dimensions how to install arcane dimensions

I figured arcane dimensions working in qbism would be a long shot. Subject: Re: Arcane Dimensions compatibility? ( #4) Guilty as charged. From cl_tent.c // if coming from the player, update the start position if (b->entity = cl.viewentity) Reply to this email directly or view it on GitHub. I'll take a look when I can, but some mods targeting only a specific engine won't work on other engines. Is this something that is hard coded into super8?įrom: Re: Arcane Dimensions compatibility? ( #4) But when I run it in qbism compared to dark places, the lightening gun beam always seems to come from exactly the middle of the player. I've fixed everything except the lightening gun. I'm trying to make a progs that will work with the quake 1.5 weapon models that fixes the projectile positions.

how to install arcane dimensions

I was wondering if it is the result of qbism also having a console variable similar to qbism super8 cl_beams_quakepositionhack? in dark places that I need to disable in order to get it to work. It won't load for me.ītw, does qbism super8 have a console command similar to qbism super8 cl_beams_quakepositionhack? for darkplaces? I am trying to adjust the position of the lightening gun beam in QC but no matter what I do, it is always in the center when using qbism super8.










How to install arcane dimensions